Version 1.3 Release
Vibe Clicker » Devlog






New Features
Max Purchase Option
- Added "Max" buying option for all upgrades - no more tedious clicking to level items from 150+ to thousands!
- Total cost display for Max Buy now shows in the upgrade info boxes
- Smart resource calculation - Max buy automatically calculates the highest level you can afford
Enhanced Vibe Shop Experience
- The Vibe Shop is available from the start. You can start collecting Vibe Points and customizing your clicker experience early!
- Added short description on the shop to explain what the clickers do
- Vibe Shop persistence - items no longer clear from the shop after unlocking end-game AI options
Quality of Life Improvements
- Auto-focus management - buttons like "Auto Buy" no longer steal focus from clicking when using the Spacebar.
- Extended upgrade UI for better visibility and interaction
- Resources are always visible after tutorial completion (they were hiding from you)
- The clicker equipment system allows you to unequip clickers. The clicker will default to the career phase you’re currently at.
Major Fixes
Performance & Timing
- Fixed 3-5 second delay between clicking and money appearing
- Resolved sound delays during “rapid” clicking sessions
- Corrected purchase intervals - now properly applies x5 and Max button upgrades
- Fixed resource/upgrade purchase timing synchronization (no more waiting on the UI once you have enough money)
Save System & Progression
- Save data reset functionality now works properly after Legend phase
- Resources no longer disappear after selecting an End-game AI
- Expert tier now unlocks correctly after Final Click without restarting the game
Audio System
- The purchase button sounds now play the correct audio for each transaction type
- No sound when buttons are disabled for better feedback
- Full upgrade sound reliability improvements
- Button interaction audio consistency fixes
- Overhauled the audio queuing system so you don’t miss out on UI interactions when clicking fast.
Auto-Buy System
- Auto-buy logic overhaul - no longer breaks when only Final AI upgrades remain
- Balanced auto-buy behavior for better resource management.
- The auto-buy bot now makes purchases correctly when using the Rogue AI.
- Smart purchase prioritization based on available resources
Achievements & Endings
- New Achievement: "The Final Click" - celebrate reaching the ultimate milestone
- Secret ending improvements - more predictable formula-based triggers instead of pure RNG
- Secret ending upgrade fixes for proper unlocking conditions
Critical Bug Fixes
- Cost resource calculation fixed for big button upgrades
- Clicker text display restored after unequipping
- Auto-clicker upgrade stacking now works correctly with new purchase options
- Upgrade availability detection improved for edge cases
- UI scaling and display issues resolved
Polish & Details
- Fixed typo: "Handwritten Cover Letters" (finally!)
- Tutorial flow improvements
- Resource visibility enhancements throughout the game
- Button state management refinements
Thank you to our community for the detailed feedback and support on my Vibe Clicker launch over the past week!
Version 1.3 represents my commitment to smoother gameplay and addressing the most requested quality-of-life improvements. Happy clicking, Vibe Lords!
Files
vibeclicker-linux-1.3.zip 44 MB
8 days ago
vibeclicker-windows-1.3.zip 51 MB
8 days ago
vibeclicker-web-1.3.zip Play in browser
8 days ago
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Vibe Clicker
A satirical clicker game where you slowly discover the true intentions of AI.
Status | Released |
Author | TheAverageGoob |
Genre | Simulation |
Tags | Casual, Clicker, Godot, Hand-drawn, Idle, Incremental, Singleplayer |
Languages | English |
Accessibility | One button |
More posts
- 1.3.2 Update / Balance Patch7 days ago
- 1.3.1 Patch7 days ago
- Version 1.2.1 Release18 days ago
- Vibe Clicker 1.0.1 - Small balance update34 days ago