Version 1.2.1 Release
Vibe Clicker » Devlog



Version 1.2.1 Changelog
Added
- Steam Launch Release is here!
- Steam Achievements Integrated
- 5 New achievements
- Added new stat for total Auto Purchases
Updates
- UI Update to avoid scrolling once you reach Vibe Lord.
- Updated the intro story to better introduce the resources.
- Balanced upgrades for story progression.
- Increased end game level cap for all upgrades to 2k instead of 1k (enjoy playing for a little longer now if you want more upgrades).
- Added a fix for the time to display days once you reach 24 hours of in-game time... don't ask how that bug was found.
- Reputation balanced and now gives per click instead of every 6 clicks (number goes up the same though)
- Updated rep balancing once you start ramping up auto clicks.
- Updated some in-game descriptions to help the player understand the consequences of their actions.
- Updated the AI auto-purchase to be WAY better. At some point the game literally plays itself.
- Vibe shop now sorts by cost of upgrade and not random.
Sad Things
- Had to remove support for Mac. It was too difficult compiling for Steam and jumping back and forth to rebuild for releases. Luckily, the browser version of the game works great on all platforms!
Files
vibeclicker-linux-1.2.1.zip 44 MB
1 day ago
vibeclicker-web-1.2.1.zip Play in browser
1 day ago
vibeclicker-windows-1.2.1.zip 51 MB
1 day ago
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Vibe Clicker
A satirical clicker game where you slowly discover the true intentions of AI.
Status | Released |
Author | TheAverageGoob |
Genre | Simulation |
Tags | Casual, Clicker, Godot, Hand-drawn, Idle, Incremental, Singleplayer |
Languages | English |
Accessibility | One button |
More posts
- Vibe Clicker 1.0.1 - Small balance update17 days ago