Take on the role of a pirate searching for the legendary treasure chest, rumored to have great wealth inside. The player must fight other pirates, merchants, and monsters as they navigate the open sea. They collect upgrades and alchemy supplies to help modify their cannons against their adversaries.  As they upgrade their ship and take on increasingly more difficult enemies, they find themself facing the ultimate challenge, The Kraken.

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Game Design Document:
https://docs.google.com/document/d/1PlWFj2vZUEVwaaGvaKrq8rJwsco7hFPhR06NNFte0Gk/...

Created by TheAverageGoob for the #PirateJam 15

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Controls

  • WASD - Movement
  • Space - Fire Cannons
  • J/LMB - Ram
  • K/RMB - Ship Flip
  • Q - Cycle Potions in Slot 1
  • E - Cycle Potions in Slot 2
  • ESC - Pause
  • B - Alchemy Shop

- Some SFX provided by Stuyk and Music by rtncdr - thank you for sharing your talent to my project!


v0.5 Changelog

Bugs Fixed:

  • Auto cannon damage effects have been fixed.
  • The Kraken now drops a legendary chest when defeated.
  • Potion inventory no longer resets when exiting to the menu between attempts.
  • Enemy health values above 10 now display correctly.
  • Fixed random shadow damage after enemies die; proper handling of queue_free.
  • Resolved issue with small damage areas being left behind on the map.
  • Ramming hit boxes have been adjusted for more accurate collisions.
  • Velocity handling when colliding has been smoothed out to avoid abrupt stops.
  • Shadows no longer fling off the map.
  • Cannonball velocity when going up or down has been corrected, preventing unintended hits on the player ship.
  • Verified that damage effects only apply to cannonballs with the specified effects.
  • The Kraken now spawns even if the player is nearby; it rises from the water, giving time to react.
  • Fade-in effects have been added for enemies when they spawn.
  • The coin magnet glitch has been fixed by using awaits for smoother operation.
  • Coin sound effects have been corrected during collection.
  • Added await to the sound effect for enemy ship destruction.
  • The Esc key now properly closes the shop menu.

New Features:

  • Introduced new effects for cannonballs:
    • Fireball: Ignites enemies on impact.
    • Shadowball: Causes enemies to flee in the opposite direction.
    • Rubberball: Bounces off ships in a random direction.
    • Gooball: Slows enemies and disables their cannons.
    • Iceball: Freezes enemy ships on contact.
    • BB Shot (Grapeshot): Fires 3 smaller cannonballs per cannon.
  • Developed a better enemy spawn system:
    • Reduced the number of enemies required to defeat before the Kraken spawns.
    • Enemy cannons now only shoot in the direction of the player instead of all directions.
  • Added SFX for switching potions.
  • Included the shop button in the pause menu for easier access.
  • Enemies now chase the player after taking damage.
Updated 24 days ago
StatusReleased
PlatformsWindows, HTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authortheaveragegoob
GenreAction
Tags2D, Godot, Hand-drawn, Indie, Pirates, Singleplayer

Download

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arrrrchemist-v0.5-pc.zip 31 MB

Development log

Comments

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So proud of you Goob! Can't believe you made this in a game jam while learning Godot.

Once again, the highlight for me were the art and sounds. You always manage to make it your unique style and I find it super charming.

In terms of feedback I think I'd like the ship and the cannon balls to feel a bit more weighty, maybe this can be achieved through tuning the speed values.

Well done, had a fun time playing <3

Good fun, nice game!